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Revision: 1.1
Committed: Mon Nov 18 17:50:02 2002 UTC (22 years, 6 months ago) by sashby
Content type: text/html
Branch: MAIN
CVS Tags: V1_pre0, V0_19_7
Branch point for: SCRAM_V1_BRANCH
Log Message:
Generated and added HTML documentation.

File Contents

# User Rev Content
1 sashby 1.1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
2    
3     <!--Converted with jLaTeX2HTML 2002 (1.62) JA patch-1.4
4     patched version by: Kenshi Muto, Debian Project.
5     LaTeX2HTML 2002 (1.62),
6     original version by: Nikos Drakos, CBLU, University of Leeds
7     * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
8     * with significant contributions from:
9     Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
10     <HTML>
11     <HEAD>
12     <TITLE>1.1.4 A Build System</TITLE>
13     <META NAME="description" CONTENT="1.1.4 A Build System">
14     <META NAME="keywords" CONTENT="SCRAM">
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54     HREF="node9.html">1.1.5 A Development Environment</A>
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56     HREF="node4.html">1.1 What is SCRAM?</A>
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58     HREF="node7.html">1.1.3 A System Resource/Application</A>
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66    
67     <H2><A NAME="SECTION00214000000000000000"></A><A NAME="sec:bs"></A><A NAME="273"></A>
68     <BR>
69     1.1.4 A Build System
70     </H2>
71     The build system can be used to build libraries, plug-in modules or
72     binaries. The configuration documents within the project area
73     describe the actions to be taken during the build process. These
74     actions can be global, or specific to parts of the source directory
75     tree structure. (e.g. everything in a directory <TT>libsrc</TT> could
76     be automatically compiled into a library or every binary in a
77     directory called <TT>test</TT> could be automatically linked with a
78     test utilities library).
79     <A NAME="276"></A>
80     Classes of build objects can be defined: for example, a library class
81     can have types such as <EM>debug</EM>, <EM>archive</EM>, <EM>shared</EM>, <EM> shared debug</EM>, etc. Default types can be assigned to a
82     class/directory structure but can be easily overriden with options
83     from the command line. The environment can be easily tuned for
84     special cases by simply modifying the general rules. The dependencies
85     are specified in an abstract manner. Extra external products to be
86     included during linking can be referred to by name with <SMALL>SCRAM</SMALL>&nbsp;taking
87     care of the system specifics.
88     <A NAME="281"></A>
89     Module interfaces can be defined for large software modules to define
90     dependencies etc. Other modules can then simply load the interface to
91     use the module. The module approach is compatible with code
92     repositories managed using CVS.
93    
94     <P>
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117     <BR>
118     <B> Next:</B> <A NAME="tex2html424"
119     HREF="node9.html">1.1.5 A Development Environment</A>
120     <B> Up:</B> <A NAME="tex2html418"
121     HREF="node4.html">1.1 What is SCRAM?</A>
122     <B> Previous:</B> <A NAME="tex2html412"
123     HREF="node7.html">1.1.3 A System Resource/Application</A>
124     &nbsp <B> <A NAME="tex2html420"
125     HREF="node2.html">Contents</A></B>
126     &nbsp <B> <A NAME="tex2html422"
127     HREF="node85.html">Index</A></B>
128     <!--End of Navigation Panel-->
129     <ADDRESS>
130     scram-developers@cern.ch
131     </ADDRESS>
132     </BODY>
133     </HTML>