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1 sashby 1.1 %%____________________________________________________________________
2     %% File: BuildSystem.tex
3     %%____________________________________________________________________
4     %%
5     %% Author: Shaun ASHBY <Shaun.Ashby@cern.ch>
6     %% Update: 2005-11-02 17:07:01+0100
7 sashby 1.7 %% Revision: $Id: BuildSystem.tex,v 1.6 2007/02/27 16:16:01 sashby Exp $
8 sashby 1.1 %%
9     %% Copyright: 2005 (C) Shaun ASHBY
10     %%
11     %%--------------------------------------------------------------------
12     \chapter{The SCRAM Build System}\label{ch:buildsystem}
13    
14     The primary function of the \scram\ build system is to allow efficient,
15     ordered compilation of source code of different types (\eg \texttt{C},
16     \texttt{C++}, \texttt{FORTRAN}) into libraries, binary executables or
17     other build products and to make it possible to easily extend the
18     supported product types, as dictated by changing project requirements,
19     and manage external and internal dependencies between software units
20     in a transparent and uniform way.
21    
22     \ni In previous versions of \scram, much of the build system functionality
23     was hard-coded in parts of the \scram\ source tree making it difficult
24     to make changes to adapt to changing software development patterns.
25     Any such change often meant a new release of \scram\ and the
26     subsequent delays entailed by a release sequence. In addition, the
27     actual algorithm for determining what build actions should be
28     activated for each software unit was not optimum with many
29     configuration documents needlessly being parsed multiple times,
30     greatly adding to project build times. This fundamental problem
31     stemmed from the fact there was never a clear separation between
32     parsing of configuration documents and the creation of a
33     \texttt{Makefile}- the two were run on the fly. Supporting the
34     building a project for a new architecture, particularly where the
35     syntax of the \texttt{Makefile} is very different (\eg
36     \texttt{WIN32}), was also practically impossible within the old
37     design.
38    
39     \ni In \scram~\scramvx, a new approach is taken by separating the
40     collection of build metadata from the generation of the
41     \texttt{Makefile} and compilation of the software units. Metadata in
42     this context refers to all information needed to build all products.
43     This includes package-level dependency requirements and all
44     information needed to use external tools (\eg libraries to link
45     against, compilation flags, pre-processor macros, library directories,
46     header file locations and runtime requirements).
47     Having parsed all necessary project documents, and the metadata
48     obtained and processed as required, data elements are substituted
49     into text templates to create the project \texttt{Makefile}. The data
50     elements include directory names, library names and names of
51     build targets all of which must be generated by \scram.
52     Of course, the text templates can be written so that the output is in
53     some other format than that for a \texttt{Makefile}.
54    
55     \section{BuildFiles and Build System Control}
56    
57     The \buildfile\ is the configuration document for the build system. For
58     each software unit, a \buildfile\ defines the external dependencies, the
59     internal dependencies (\ie the other software units that are used by
60     this one) and the interface. This interface supplies the product
61     provided by this software unit and the external/internal dependencies
62     required by it to any other software unit that requires it.
63     A software unit can be thought of as a product entity which is self-contained
64     and can be used either in linking to satisfy the dependencies of
65     a build product, or can be used to participate in some way on the
66     build process (for example, an executable used to process a source
67     file template to generate soucre files in a particular package).
68     Most of the time, a software unit is synonymous with a package (and
69     hence a shared library).
70    
71     \subsection{The Markup Syntax}
72     \index{\buildfile}\index{SCRAM!build files}
73    
74     Differing from other configuration documents in which the document
75     class defines the parse type, \scram\ knows about build files only
76 sashby 1.7 from their name, which must be \buildfile.xml\footnote{\textit{note the uppercase letters!}.}.
77 sashby 1.1 A \buildfile\ only has a significance in a project area. The
78     valid tags that can be used in a \buildfile\ are listed below.
79     \index{\buildfile!valid basic markup tags}
80    
81     \begin{description}
82    
83 sashby 1.5 \item[\lbkt\texttt{use} name=\textit{"unit"}$/$\rbkt]\mbox{}\\
84 sashby 1.1 Specify that there is a dependency on an external tool or a
85     local/external package \texttt{unit} (\eg a library, or everything the package
86     exports). External tools and packages are treated in the same way.
87     The interface to \textit{unit} must be defined via the
88     \lbkt\texttt{export}\rbkt\tagend{export} tag.
89    
90     \item[\lbkt\texttt{export}\rbkt\tagend{export}]\mbox{}\\
91     A software unit can be declared and exported to be used inside the
92     project or externally by another \scram\ project using the current
93     project as an external tool. The interface is defined by listing
94     the libraries (this can include those corresponding to a subset of a
95     subsystem) that are to be exported when the package (or subsystem)
96     is used. Typically, a package will export its' library, all
97     dependencies and specific compiler flags.
98    
99 sashby 1.5 \item[\lbkt\texttt{lib} name=\textit{"libname"} {[}\texttt{position}=\textit{"first"}{]}$/$\rbkt]\mbox{}\\
100 sashby 1.1 Add a library to the list of libraries passed to the linker. The
101     optional \texttt{position} argument will move the library to the
102     front of the list of libraries as received by the linker (this
103     bypasses the automatic library ordering as determined by depth-first
104     sorting of the package metadata).
105    
106 sashby 1.5 \item[\lbkt\texttt{group} name=\textit{"groupname"}$/$\rbkt]\mbox{}\\
107 sashby 1.1 Specify that all dependencies defined within the group
108     \textit{groupname} should be used by the current software unit.
109    
110 sashby 1.5 \item[\lbkt\texttt{include\_path} path=\textit{"path"}$/$\rbkt]\mbox{}\\
111 sashby 1.1 Add the path \textit{path} to the global \texttt{INCLUDE} path
112     passed to the compiler. The include paths of individual
113     tools/packages will be ordered according to their dependency order
114     when added to the project or package \texttt{INCLUDE}.
115    
116 sashby 1.5 \item[\lbkt\texttt{libtype} type=\textit{"type"}$/$\rbkt]\mbox{}\\
117 sashby 1.1 Specify the type of library that should be built.
118     This option overrides the project defaults but is currently unused
119 sashby 1.5 since libraries are \texttt{shared} only.
120 sashby 1.1
121 sashby 1.5 \item[\lbkt\texttt{flags} \texttt{NAME}="definition"$/$\rbkt]\mbox{}\\
122 sashby 1.1 Extra compiler flags can be added either in a tool description or in
123     a package. These flags will be added to the global compiler flags
124     and propageted to the build product defined in the \buildfile\ where
125     the declaration was made.
126     \end{description}
127    
128     \ni There are also tags for the supported build products:
129     \index{\buildfile!valid product markup tags}
130     \begin{description}
131    
132 sashby 1.5 \item[\lbkt\texttt{bin} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{bin}]\mbox{}\\
133 sashby 1.1 Specify an executable to build. The name of the executable can be
134     changed using the optional \textit{name} argument, otherwise the
135     name will be the same as \textit{filename}, less the file ending
136     (typically `.cpp'). More than one file can be compiled and linked to
137     make the executable. The file list can be specified like "main.cpp,
138     *.cc", "*.cpp" or "main.cpp, file.cc" (\ie file globs are
139     supported in a minimal way).
140    
141     All dependencies are contained between the opening and closing tags:
142     these dependencies are specific \textit{only} to this binary
143     executable. Dependencies or other metadata listed outside the
144     individual product tag will be passed to all products defined in the
145     \buildfile.
146    
147 sashby 1.5 \item[\lbkt\texttt{module} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{module}]\mbox{}\\
148 sashby 1.1 Specify a plug-in module to build. The name of the module can be
149     changed using the optional \textit{name} argument. How the plug-in
150     is defined can be customised within the project. By default (\ie
151     when using initial templates provided with \scram, copied to a
152     project \texttt{config} directory), a plug-in module is just a shared
153     library with all dependencies fully resolved when it is loaded (in
154     fact, there is not much difference between a plug-in module and a
155     shared library built by default in package \texttt{src} directories).
156    
157 sashby 1.5 \item[\lbkt\texttt{library} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{library}]\mbox{}\\
158 sashby 1.1 Define an additional library to build (in addition to the library
159     built automatically from the contents of \texttt{src} in the parent
160     package directory). This is usually used to build libraries for unit tests.
161    
162 sashby 1.5 \item[\lbkt\texttt{application} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{application}]\mbox{}\\
163 sashby 1.1 Define an application. How one defines an application is
164     project-specific: it could be that an application differs from a
165     binary executable in only the compiler flags or the storage
166     location when released. This product type could also be used to
167     inject custom rules into the build system.
168    
169 sashby 1.6 \item[\lbkt\texttt{plugin} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{plugin}]\mbox{}\\
170     Specify a plugin module to build. This type of product is for a
171     specific kind of plugin where certain actions must be performed to
172     register the plugin to a manager. Templates for this product type
173     can be implemented to handle any such actions without developers
174     having to remember what those actions are. Otherwise, this product
175     is the same as a \texttt{module}.
176    
177     \item[\lbkt\texttt{unittest} file=\textit{"filename"} {[}name=\textit{"name"}{]}\rbkt\tagend{unittest}]\mbox{}\\
178     Specify a unit test executable to build. Customisations are handled
179     inside the generic build templates. Otherwise, this is basically a
180     \texttt{bin} product.
181    
182 sashby 1.1 % Not yet advertised: <<FIXME
183     %\item[\lbkt\texttt{skip}\rbkt\tagend{skip}]\mbox{}\\
184     % Indicate that a directory should be skipped. Comments can be entered
185     % between the tags which will be printed to STDOUT during building.
186     % \textit{Work in progress!!}.
187     %
188     \end{description}
189    
190    
191    
192     \subsection{The Project BuildFile}\label{sec:projectbuildfile}
193     \index{\buildfile!project}
194    
195     Global behaviour is controlled by the project \buildfile\ which is
196     located in the \texttt{config} directory in all \scram-managed
197     projects. This file is parsed first, before all others. The
198     storage areas for build products are defined in this \buildfile. More
199     importantly, instructions on what actions to perform throughout the
200 sashby 1.5 source code tree occur here using \texttt{classpath} directives.
201 sashby 1.1 The directives indicate which templates to apply at each directory
202     location based on matching the directory structure to the class path.
203     There are three keywords which refer to certain levels in a directory
204     tree and the definitions of these are fixed. The keywords are
205     \texttt{Project}, which refers to the top-level source directory
206     (usually \texttt{src}), \texttt{SubSystem}, which refers to the
207     directory one level up, and \texttt{Package}, which refers to a
208     subdirectory of a \texttt{SubSystem}. A project is not bound to a
209     structure in which there are always subsystems: in fact, it is
210     possible to have only a package level under the project \texttt{src}
211     directory. The advantage to having subsystems is that it becomes
212     possible to group packages together according to some common task (for
213     example): groups can then be defined which allow several independent
214     packages to become a single dependency unit which can be used by other
215     packages or executables at link-time.
216    
217     \ni Each directory which is an exact match to a keyword location will be
218     flagged as such and \textit{structure templates}\index{structure templates}
219     will be used to create the rules for compiling in these locations.
220     Of course, it is possible to redefine what actions to apply at the
221     subsystem, package or even project level, just by supplying a different
222     template or overriding an action in the project class path.
223     For libraries and executables (in general, build products), which are
224     associated to a subdirectory inside a package, \textit{product
225     templates} define the build targets.
226     Generated build rules for directories that do not fully match any
227 sashby 1.5 \texttt{classpath} will simply print a message that no action is required
228 sashby 1.1 at that location (\eg for an \texttt{include} or \texttt{interface} directory).
229     Complex build operations can be activated by modifying the
230     structure templates to do specific things for specific directories.
231     This could be for a \texttt{Documentation} subsystem, for example,
232     where the source code happens to be \texttt{html} or \LaTeX\
233     sources, or for single packages where source code must be generated
234     first before normal package build actions.
235    
236 sashby 1.5 \ni The syntax of the \texttt{classpath} tag is \index{\texttt{classpath}
237 sashby 1.1 tag}%
238     \begin{tagprint}
239 sashby 1.5 \lbkt\texttt{classpath}
240     path="{[}\textit{pattern\_match}{]}+\textit{template\_type}/\ldots"$/$\rbkt
241 sashby 1.1 \end{tagprint}
242    
243     \ni In the above case, the \texttt{template\_type} could be
244     \texttt{library}, \texttt{binary} \texttt{module} \etc. (the build
245     products). The template file name corresponding to the
246     \texttt{library} template type would be
247     \texttt{library\_template.tmpl} and this would be located in the
248     \texttt{config} directory of the project. Note that where there are
249 sashby 1.5 multiple \lbkt\texttt{classpath}\rbkt tags defined, it is always the
250 sashby 1.1 last tag that matches the current location that will be used.
251     See examples in Chapter~\ref{ch:examples}.
252    
253     \subsubsection{Product Storage Locations}
254 sashby 1.5 \index{\texttt{productstore} tag}%
255 sashby 1.1
256     The storage locations are defined using
257     \begin{tagprint}
258 sashby 1.5 \lbkt\texttt{productstore} name=\textit{"name"} {[}type=\textit{"type"}
259     swap=\textit{"t"}{]} {[}path=\textit{"path"}{]}$/$\rbkt
260 sashby 1.1 \end{tagprint}
261    
262     \ni The name \textit{name} is the name of the directory to be created
263     and the option \textit{type} can be set to \texttt{arch} so that an
264     architecture-dependent subdirectory for platform-specific products
265     will be added in the project area with the product directory
266     \textit{name} underneath. Without this type option the directory
267     \textit{name} will be created in the project area. Using the
268     \textit{swap} option reverses the order of the architecture-dependent
269     sub-directory and the name of the storage directory. That is, setting
270     swap to \textit{true} or \textit{t} will create the product directory
271     first with an architecture-dependent sub-directory
272     underneath.\footnote{This is the fixed behaviour for all SCRAM
273     releases prior to \scramvx.}
274    
275 sashby 1.4 \ni The path \texttt{path} can be specified as the location where all
276     products corresponding to \textit{name} will be installed: a symbolic
277     link will be created in the project area which points to this
278     directory.
279    
280 sashby 1.5 \ni When \scram\ finds a \tagstart{productstore} tag,
281 sashby 1.4 a \texttt{Makefile} variable is set which can be used anywhere in a project makefile
282 sashby 1.1 when writing custom rules:
283     \begin{description}
284     \item[\texttt{SCRAMSTORENAME\_name}]\mbox{}\\
285     The path to the storage location \texttt{name} from the project area
286     directory (\eg \texttt{lib} or \texttt{lib/slc3\_ia32\_gcc323}).
287     \end{description}
288    
289     \ni This could be used, for example, where there may be a default rule for
290     copying all \texttt{include} files to a single location after building
291     all libraries. By default, all build products are copied to their
292     storage areas once built.
293    
294     \subsection{Local Metadata}\index{local metadata}\index{config/self}
295    
296     In order to propagate metadata from the local area to the source tree
297     at compile time, the local settings like \texttt{INCLUDE} or library paths in the
298     project templates plus the runtime environment, are defined in a local
299 sashby 1.6 file called \texttt{Self.xml} found in the \texttt{config} directory\footnote{Note that this is unlike \scram\ V0 where
300 sashby 1.1 such settings were hard-coded in the top-level \buildfile.}.
301     This file behaves like a tool description file and is set up when the project
302     area is bootstrapped: all of the information defined within it is
303     automatically propagated to the whole tree.
304     In addition, all \texttt{scram} commands used to query tools
305     can also be used to inspect the local settings and changes can be made
306     at will with the tool set up by hand to propagate new settings.
307    
308     \subsection{Defining Groups}\label{sec:defininggroups}
309     \index{software units!defining a group}
310     A group can be used by adding a a \lbkt\texttt{group}\dots\rbkt statement
311     giving the name of the group to be included.
312    
313     \ni A group can be defined like this
314    
315     \small{
316     \begin{verbatim}
317 sashby 1.5 <define_group name="GA">
318     <use name="D"/>
319     <use name="zlib"/>
320     <group name="XY"/>
321     <Flags CPPFLAGS="-DGROUP_GA"/>
322 sashby 1.1 </define_group>
323     \end{verbatim}
324     }\normalsize
325    
326     \ni in a subsystem \buildfile.
327    
328     \ni Note that it is not necessary to declare where the group can be
329     found (for example in another \scram\ project included as an
330     external product in the local configuration environment) since \scram\
331     determines this automatically. Duplicated/overridden groups will raise
332     a warning when \scram\ parses the \buildfile.
333    
334     \section{Configuring a New Package}
335     \label{sec:exportingsoftwareunits}
336     \index{software units}
337     \index{software units!defining the interface to}
338    
339     When a new package is added to a project, it is important that the
340     directory contains a \buildfile\ (note that it must be the package
341     directory and \textit{not} the \texttt{src} directory where the
342     sources are located that contains the \buildfile).
343     This \buildfile\ should have the following components:
344     \begin{description}
345     \item[\textbf{Declarations for all compile-time/link-time dependencies}]\mbox{}\\
346     The dependencies should be deduced from the \texttt{include}
347     statements in the package sources and a \lbkt\texttt{use}
348 sashby 1.5 name=\textit{"unit"}$/$\rbkt should be added for each required unit
349     (external/internal package or external software product) which
350     provides a library needed at link-time.
351 sashby 1.1 \item[\textbf{Export of the dependencies and package product}]\mbox{}\\
352     Every package providing a shared library should permit client software
353     units to use it at compile or link time. The
354     \lbkt\texttt{export}\rbkt\tagend{export} tag is used to define the
355     interface to the package and contains the full list of
356 sashby 1.5 \lbkt\texttt{use} name=\textit{"unit"}$/$\rbkt statements (as required
357     by the package) and a \lbkt\texttt{lib} name=\textit{"PackageName"}$/$\rbkt
358 sashby 1.1 statement with the name of the library provided by the package.
359     \end{description}
360    
361     \ni A typical package \buildfile\ will look like this:
362     \index{example of using \texttt{export} tag}%
363     \index{software units!exporting}%
364     \small{
365     \begin{verbatim}
366 sashby 1.5 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
367     <doc type="BuildSystem::BuildFile" version="1.0">
368     <export>
369     <lib name="PX"/>
370     <use name="S/A"/>
371     <use name="B"/>
372     </export>
373    
374     <use name="S/A"/>
375     <use name="B"/>
376     </doc>
377 sashby 1.1 \end{verbatim}
378     }\normalsize
379     \index{defining a set of libraries for a package}
380     \ni Any other package or executable requiring this package would have
381 sashby 1.5 a statement \lbkt\texttt{use} name=\texttt{"PX"}$/$\rbkt
382 sashby 1.1 in the \buildfile\ of the package/executable, where
383 sashby 1.5 \texttt{"PX"} is a path to the package in the
384 sashby 1.1 project (and hence could actually look like \lbkt\texttt{use}
385 sashby 1.5 name=\texttt{"Subsystem/PX"}$/$\rbkt if the package is located in
386 sashby 1.1 a subsystem).
387    
388     \ni External projects and external tools can be used in the same way
389     using the \texttt{use} statement, \ie it is not necessary to qualify
390     the statement with a project name as with the older \scram\ syntax.
391    
392     \section{Build System Caches}
393 sashby 1.3 \label{sec:bscaches}
394     \index{Build system!caches}
395 sashby 1.1
396     Tracking changes to files in the source tree is achieved by caching
397     file timestamps and this is especially important for files that are
398     part of the project configuration. Caching is also extensively used
399     to store metadata as it is read from the \buildfile s
400     and tool description documents and to minimise subsequent re-parsing of
401     build data when the dependencies of a target change.
402    
403     \subsection{File Timestamp Cache}
404 sashby 1.3 \label{sec:bstscache}
405     \index{File Timestamp Cache}
406 sashby 1.1
407     Build tools like \texttt{Make} keep track of relationships between
408     targets and the source files or headers needed to build those targets.
409     When a timestamp on a source file or header changes, \texttt{Make}
410     knows how to rebuild the target having determined that the target is
411     out of date with respect to those modified files. A limitation arises
412     when code is retrieved from a code repository such as one based on
413     \texttt{CVS}. Often, the timestamps on checked-out files are in the
414     past (usually the time of the commit) which implies that a target will
415     not be rebuilt if these files are added to the source code tree since
416     they will be older than the target.
417    
418     \ni To cope with situations like this, \scram\ employs a cache mechanism
419     which stores the timestamps of the \buildfile s and the directories in
420     the source code tree. Note that it is not necessary to store the
421     timestamp of every source file since it is the change of timestamp of
422     the parent directory that will change when files are added or removed.
423     Once populated (when \scram\ first performs a build), the existing
424     cache will be used to determine when the status of a directory or a
425     file has changed. Such a change to the status can be found by using
426     the \texttt{stat} command and comparing information like access mode
427     in addition to the timestamp. Changes in timestamp provoke a rebuild
428     of the updated package. If a \buildfile\ changes then the package is
429     rebuilt automatically, otherwise \scram\ will trigger a rebuild by
430     modifying the timestamp of the \buildfile\ of the package where the
431     files were added or removed first.
432    
433     \subsection{Metadata Cache}
434 sashby 1.3 \label{sec:bsmdcache}
435     \index{Metadata Cache}
436 sashby 1.1
437     The actions to be taken by the build system when compiling and the
438     relationships between project software units are described in
439     \buildfile s located in the package directories in the source
440     code tree and the project configuration directory. Since it is
441     important to discover when metadata has changed, the timestamps of all
442     templates and the tool cache are also monitored. Since a change in a
443     tool setting or a template could affect the whole project, these
444     changes force a reparse of all \buildfile s and a complete rebuild of
445     the project.
446    
447     \section{Understanding the Build Templates}
448 sashby 1.3 \label{sec:bstemplates}
449     \index{Build system!buildtemplates}
450 sashby 1.1
451     Many open source and commercial software projects use \texttt{make} to manage rebuilds
452     of large programs or collections of programs. Each build action is
453     defined using a rule which describes the steps that should be executed
454     to build the program. The rules are written in a file called a
455     \texttt{Makefile}. In very large projects, a \texttt{Makefile} can typically be
456     thousands of lines long and is very difficult to write
457     from scratch and manage manually; it is preferable to generate it
458     automatically using a more abstract process. Since \scram\ projects can
459     contain many occurrences of the same class of build object (\eg shared
460     libraries, executables), a complete \texttt{Makefile} can be
461     generated from templates which implement the rules for these different classes.
462     Thus, \scram\ can generate a \texttt{Makefile} for a complex project structure easily.
463    
464 sashby 1.2 \subsection{What is a Template?}
465 sashby 1.1
466     A template is a file which is written in the same way as a
467     \texttt{Makefile} except that some parts of the rules or environment
468 sashby 1.4 variables are inserted at the time of generation.
469    
470     %%\begin{center}
471     %% \textit{More to be added here over time. Check snapshots pages!}
472     %%\end{center}
473 sashby 1.2
474 sashby 1.1 % An Example Rule: <<FIXME
475    
476    
477    
478    
479     %% Build System
480     %% ------------
481    
482     %% The SCRAM version 1.0 build system consists of two stages. Firstly,
483     %% all external requirements and build actions are determined and cached
484     %% for every location in the project. Secondly, the processed metadata
485     %% (lists of libraries used, INCLUDE/LIBDIR paths and compiler flags) are
486     %% used by the template engine to produce Makefile fragments used by
487     %% gmake in the usual way. Templates can easily be adapted to support
488     %% both different kinds of compilations (e.g. using java) or different
489     %% architectures.
490    
491     %% The project data and the state of the project area are made persistent
492     %% so that, by checking the current state relative to the last cached
493     %% state, any new actions (e.g. a rebuild after a modification to a BuildFile)
494     %% can be affected very quickly without resorting to a traversal of the
495     %% entire directory tree.
496    
497    
498     %% - The Directory Cache
499    
500     %% In an empty project area, the first step is to populate the directory
501     %% cache with the timestamp and content information for the project
502     %% directory tree. All timestamps and file modes are stored for parent
503     %% and subdirectories in the ``src'' tree. Parameters for important files
504     %% used in the build system, such as templates and other files in
505     %% ``config'' are also recorded. The timestamps of other directories in
506     %% the project area (tmp and build product stores for example), are not
507     %% stored.
508     %% Once the timestamp information is stored, the cache (simply a Perl
509     %% object of type ``Cache::Cache'') is converted to a data structure
510     %% using the CPAN module ``Data::Dumper'' and written to a file
511     %% called ``.SCRAM/DirCache.db''. This is the directory cache.
512     %% Removing this file will result in a re-read of the directory tree and
513     %% repopulation of the cache on a subsequent ``scram build''. This can
514     %% happen intentionally via a ``scram build distclean''.
515    
516    
517    
518     %% - The Build Metadata Cache
519    
520     %% The next step is to collect the build metadata and store it in a cache
521     %% that is separate to the directory cache. This cache is also a Perl
522     %% object (the same methods are used for reading and writing caches in
523     %% all cache handling operations in SCRAM version 1.0) which is written
524     %% to a file called ``.SCRAM/ProjectCache.db''. The object is of type
525     %% ``BuildSystem::BuildDataStorage''.
526    
527     %% After checking that there is a project BuildFile in the config
528     %% directory, which is essential for obtaining the ClassPath data which
529     %% directs all build operations, each directory known to the directory
530     %% cache is scanned. Every path is assigned a ``BuildSystem::TreeItem''
531     %% object which is used to store all metadata required by the template
532     %% engine which will be used to generate a Makefile.
533    
534     %% Two main actions are performed for each path:
535     %% ---------------------------------------------
536    
537     %% i. if a BuildFile exists under ``path/Buildfile'', it is parsed and
538     %% this raw data is stored in the TreeItem object. Any groups defined in
539     %% the BuildFile are recorded in the build cache as a KNOWNGROUPS hash
540     %% with the name of the group as the key and the path to the buildFile
541     %% defining it as the value. This is required so that later the
542     %% KNOWNGROUPS hash can be used as a lookup table when resolving
543     %% <group name=X> type tags.
544     %% The raw metadata is itself stored as an object of type
545     %% ``BuildSystem::BuildFile'' in the TreeItem.
546    
547     %% ii. the path is compared to each known ClassPath (as obtained from
548     %% config/BuildFile) to establish what build actions should be applied
549     %% there. The directory is assigned the following based on a best match to a
550     %% ClassPath:
551    
552     %% - a class, i.e. a type of template to apply (Project, SubSystem,
553     %% Package, Library, Binary, etc..)
554    
555     %% - a classdir, the part of the path that matched the ClassPath
556    
557     %% - a suffix, the part of the path that dir *not* match
558    
559     %% Because package dependencies are in general stated in <use name=X>
560     %% tags as ``subsystem/package''and not ``src/subsystem/package'', the
561     %% path is converted to a DATAPATH by removing the ``src'', or rather,
562     %% by removing the start of the path that matches \$ENV{SCRAM\_SOURCEDIR}.
563     %% This data is stored in the TreeItem which is itself stored in the
564     %% build cache, accessed using the DATAPATH as the key. This provides an
565     %% efficient lookup table for accessing package-level metadata when
566     %% resolving build requirements.
567    
568     %% The parent directory and subdirectories (children) are recorded in
569     %% each TreeItem: this allows traversal from parent to children (a
570     %% directory ``branch'') and when coupled with the class information, can
571     %% permit simple determination of proper locations for build actions
572     %% (i.e. the actual path where the build of a certain class should be
573     %% applied) and greatly facilitates updating of build data when a
574     %% BuildFile somewhere in the branch has been modified. Thus it is not
575     %% necessary to reparse all BuildFiles after an modification to only one
576     %% of them.
577    
578    
579     %% Updating Metadata
580     %% -----------------
581    
582     %% At the start of a build, the directory cache is scanned and files that
583     %% are new or have newer timestamps are updated. Any BuildFiles that have
584     %% been updated are passed to the update routines of the
585     %% ``BuildSystem::BuildDataStorage'' object which is responsible for
586     %% collecting and managing the metadata.
587     %% The BuildFiles are re-parsed and the TreeItem for the path and any
588     %% subdirectories is updated. Only the BuildFiles that have been
589     %% modified are re-processed in this way and thus, only the relevant
590     %% makefile fragments, are remade. After updating, the directory cache is
591     %% marked as up-to-date and the build proceeds as normal.
592    
593    
594     %% From Metadata to Makefile
595     %% -------------------------
596    
597     %% Once all metadata is available, the template engine takes over. The
598     %% TemplateInterface object, which is a global, handles the interfacing
599     %% to the templates and their plugin modules.
600     %% The templates know how to obtain the metadata from the collected data
601     %% via the methods in the plugins. The TreeItem object provides all
602     %% needed metadata for a particular path: once the template engine has a
603     %% TreeItem, it uses methods in the PluginCore object to obtain
604    
605     %% - lists of libraries in link order;
606     %% - LIBDIR and INCLUDEDIR lists in link order;
607     %% - compiler flags and makefile text, correctly formatted;
608     %% - package dependencies
609    
610    
611    
612    
613     %% Using Private Plugins
614     %% ---------------------
615    
616    
617     %% Customizations can be provided by way of project Template plugin
618     %% modules. These modules are standard Perl modules, inheriting from the
619     %% SCRAM base plugin module class.
620    
621     %% For example, to override the main PluginCore module, one could do the
622     %% following:
623    
624     %% - Write a module called SCRAM::Plugins::MyPluginCore inheriting from
625     %% BuildSystem::Template::Plugins::PluginCore;
626    
627     %% - Add
628     %% [% USE MyPluginCore %]
629    
630     %% to the project templates. The build system will then have access to
631     %% customized build metadata.
632    
633     %% NB: Custom base class MUST be SCRAM::Plugins....
634    
635    
636    
637    
638    
639    
640     %% \section{Brief Description of the Build Process}\label{sec:buildprocess}
641     %% \index{description of the SCRAM build process}
642    
643     %% Assuming that the build area is clean (no builds have already been
644     %% performed) and that all tools are correctly set up, the actions taken
645     %% by \scram are as follows:
646    
647     %% \begin{itemize}
648     %% \item Initially, \scram checks the current location to test if it is a
649     %% project area. If it isn't, an error message like
650    
651     %% %% \small{\begin{verbatim}
652     %% %% SCRAM error: Unable to locate the top of local release. Exitting.
653     %% %% \end{verbatim}}\normalsize
654    
655     %% \ni will appear on \texttt{STDERR}.
656    
657    
658     %% \item Tool settings are read and a makefile stub is created which
659     %% contains all relevant path information for all tools in makefile
660     %% syntax. The makefile stub is called \texttt{clientmakefile} and
661     %% is located in the directory \texttt{tmp} in the project area.
662    
663     %% \item \scram parses the project \texttt{BuildFile}, creating a
664     %% corresponding makefile called \texttt{BuildFile.mk} located
665     %% under \texttt{tmp/config}. The \texttt{ClassPath} settings are
666     %% parsed to determine the appropriate build actions.
667    
668     %% \item A makefile is created according to the current directory.
669     %% The makefile is located in a directory under \texttt{tmp/src}
670     %% which has the same name as the current directory. This makefile
671     %% will be merged with appropriate makefiles determined from the
672     %% \texttt{ClassPath} and will include the makefile generated from
673     %% the project \texttt{BuildFile}. A list of subdirectories in
674     %% which build actions should occur is stored in a make variable
675     %% \texttt{\$(SUBDIRS)}-- the build order of various packages is
676     %% the same as the order in which the package directories appear in
677     %% this variable. To view the order, type \texttt{scram b echo\_SUBDIRS}.
678    
679     %% \item Before running \texttt{gmake}, the generated makefiles are
680     %% merged with \texttt{basics.mk} from the \scram sources (which
681     %% also includes \texttt{toolrules.mk} which contains the rules
682     %% for compiling different file types and how to create libraries,
683     %% binaries or modules).
684    
685     %% \item The build runs: any extra makefile statements or compiler
686     %% flags are passed directly to \texttt{gmake}. The working directory for
687     %% compilation is \texttt{/tmp/\$(SCRAM\_ARCH)}. Errors and warnings
688     %% are reported directly to standard output.
689    
690     %% \item The build products are moved from the working directory to
691     %% the product storage areas.
692    
693     %% \end{itemize}
694    
695    
696     %%% Local Variables:
697     %%% mode: latex
698     %%% TeX-master: "SCRAM-manual"
699     %%% End:
700    
701     %%____________________________________________________________________
702     %% End of BuildSystem.tex
703     %%____________________________________________________________________
704     %%