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querten |
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// Chunk.h: Contains everything related to chunk.
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// Structure declaration
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// List of Chunk ID
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// ...
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef _CHUNK_H__
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#define _CHUNK_H__
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#define _CRT_SECURE_NO_DEPRECATE
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#include <stdio.h>
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#include <vector>
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struct stChunk{ unsigned short type;
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unsigned int size;
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unsigned int read; };
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struct stChunkToSave{ unsigned short type;
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unsigned int size;
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void* data;
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void* buffer;
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std::vector<stChunkToSave*> daughters; };
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#define C_PRIMARY 55555 // Primary ChunkId
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// Other Chunks are daughters of
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// this PrimaryChunk
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#define C_EVENT 10000 // Contains Chunks related to the Event
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// [10000,19999] is reserved for Event data
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#define C_SIM 11000 // Contains Chunks related to Simulation
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// [11000,11999] is reserved for Simulation data
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#define C_SIM_TRACKHIT 11010 // Contains PSimHits
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#define C_SIM_CALOHIT 11020 // Contains PCaloHits
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#define C_SIM_VERTEX 11030 // Contains SimVertex
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#define C_SIM_TRACK 11040 // Contains SimTracks
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#define C_RECO 12000 // Contains Chunks related to Reconstruction
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// [12000,12999] is reserved for Reconstruction data
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#define C_RECO_TRACK 12110 // Contains RecoTracks
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#define C_RECO_TRACKHITS 12111 // Contains RecHits
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#define C_GEOMETRY 20000 // Contains Chunks related to the Geometry
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// [20000,29999] is reserved for geometry
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void ReadChunk (FILE* pFile, stChunk* pChunk);
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void WriteChunk(FILE* pFile, stChunkToSave* pChunk);
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#endif
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