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#include "Texture.h" |
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#include "ReadCards.h" |
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#include "FROG_Struct.h" |
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#include "ObjectsInfo.h" |
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|
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int SAVE_WINDOW_W = 800; |
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int SAVE_WINDOW_H = 600; |
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WidthAndColor WaC_Default_SimTrack = {2.0 , 0.0 , 1.0 , 1.0 , 1.0}; |
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WidthAndColor WaC_Selected_SimTrack = {2.0 , 1.0 , 1.0 , 0.0 , 1.0}; |
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|
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std::vector<IdAndWidthAndColor*> WaC_SimTracks; |
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|
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ObjectsInfo objInfos; |
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|
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void DrawTrack(MySimTrack* track, MySimVertex* vertex1, MySimVertex* vertex2); |
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void reshape (int w, int h); |
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void display(); |
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void menu_callback(int value); |
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void menu_create(); |
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void LoadCard(const char* inputCard ); |
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void gl_select(int x, int y); |
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void list_hits(GLint hits, GLuint *names); |
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#endif |
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