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#include "Texture.h" |
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#include "ReadCards.h" |
50 |
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#include "FROG_Struct.h" |
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+ |
#include "FROG_Camera.h" |
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#include "ObjectInfo.h" |
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+ |
#include "Includes/GL2PS/gl2ps.h" |
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|
55 |
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|
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int SAVE_WINDOW_W = 800; |
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int SAVE_WINDOW_H = 600; |
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int SAVE_WINDOW_X = 10; |
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int SAVE_WINDOW_Y = 10; |
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|
61 |
< |
bool FULLSCREEN = false; |
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< |
int WINDOW_WIDTH = 800; |
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> |
bool FULLSCREEN = false; |
62 |
> |
int WINDOW_WIDTH = 800; |
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int WINDOW_HEIGHT = 600; |
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int SCREENSHOT = 0; |
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|
66 |
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int TEMP_I = 0; |
67 |
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|
68 |
< |
float CAM_R = 700; |
66 |
< |
float CAM_tx = 0.0; |
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< |
float CAM_ty = 0.0; |
68 |
> |
FROG_Camera Cam; |
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|
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int CMS_TRACKER_RADIUS = 129; |
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int CMS_TRACKER_LENGTH = 300; |
120 |
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|
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bool mHelpScreen= false; |
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bool mRotate = true; |
123 |
+ |
|
124 |
+ |
|
125 |
+ |
bool stateChanged = false; |
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float mDt = 0.005f; |
127 |
|
|
128 |
+ |
bool print_FrameWork = false; |
129 |
+ |
|
130 |
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|
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GLint Menu_Geom_Tracker = 0; |
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GLint Menu_Geom_Ecal = 0; |
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WidthAndColor WaC_CMS_Framework = {1.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_LHC_Axis = {3.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_Default_SimTrack = {2.0 , 0.0 , 1.0 , 1.0 , 1.0}; |
145 |
< |
WidthAndColor WaC_Selected_SimTrack = {2.0 , 1.0 , 1.0 , 0.0 , 1.0}; |
145 |
> |
WidthAndColor WaC_Selected_Object = {2.0 , 1.0 , 1.0 , 0.0 , 1.0}; |
146 |
|
|
147 |
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std::vector<IdAndWidthAndColor*> WaC_SimTracks; |
148 |
+ |
std::vector<IdAndWidthAndColor*> WaC_RecoTracks; |
149 |
|
|
150 |
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void DrawTrack(MySimTrack* track, MySimVertex* vertex1, MySimVertex* vertex2); |
151 |
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void reshape (int w, int h); |
168 |
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void gl_select(int x, int y); |
169 |
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void list_hits(GLint hits, GLuint *names); |
170 |
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|
164 |
– |
|
171 |
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#endif |
172 |
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