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#pragma comment (lib,"opengl32.lib") |
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#pragma comment (lib,"glut.lib") |
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#pragma comment (lib,"glut32.lib") |
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#pragma comment (lib,"Includes/CURL/libcurl.lib") |
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#include <hash_map> |
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using namespace stdext; |
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#include "Includes/FROG/FROG_Objects.h" |
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#include "Includes/FROG/FROG_Events.h" |
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#include "Includes/FROG/FROG_Geometry.h" |
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#include "Includes/FROG/FROG_DetId.h" |
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#include "Includes/FROG/FROG_Element_Tools.h" |
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#include "Includes/FROG/Logo.h" |
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#include "Includes/FROG/Texture.h" |
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#include "Includes/FROG/ReadCards.h" |
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#include "Includes/FROG/FROG_ReadCards.h" |
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#include "Includes/FROG/FROG_Struct.h" |
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#include "Includes/FROG/FROG_Camera.h" |
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#include "Includes/FROG/ObjectInfo.h" |
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#include "Includes/FROG/FROG_Net.h" |
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FROG_Element_Base *prim2; |
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int SAVE_WINDOW_W = 800; |
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int SAVE_WINDOW_H = 600; |
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int SAVE_WINDOW_X = 10; |
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FROG_Camera Cam; |
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int CMS_TRACKER_RADIUS = 129; |
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int CMS_TRACKER_LENGTH = 300; |
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float PT_CUTOFF = 1.0; |
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double EECAL_CUTOFF[3] = {0.2,0.6,0.0001}; |
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double EHCAL_CUTOFF[4] = {1.5,1.5,0.5,5.0}; |
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bool MouseStates[3]; |
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std::vector<GLuint> theSimTracks; |
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GLuint LogoTexture; |
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GLuint MarkerTexture; |
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double t = 0; |
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char gSim = 0; |
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char gReco = 15; |
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unsigned int mCLicked_DetId = 0; |
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unsigned int mCLicked_DetId = (unsigned int) -1; |
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bool mDisplayMother = false; |
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int mObj_I = -1; |
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int mColl_I = -1; |
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bool mLoading = true; |
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int mLoading_I = 0; |
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bool print_FrameWork = false; |
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GLint Menu_Geom = 0; |
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GLint Menu_SimEvent = 0; |
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GLint Menu_RecoEvent = 0; |
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GLint Menu_Main = 0; |
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WidthAndColor WaC_BackGround = {1.0 , 0.0 , 1.0 , 0.0 , 1.0}; |
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WidthAndColor WaC_Txt = {1.0 , 0.0 , 1.0 , 1.0 , 1.0}; |
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WidthAndColor WaC_CMS_Framework = {1.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_LHC_Axis = {3.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_Default_SimTrack = {2.0 , 0.0 , 1.0 , 1.0 , 1.0}; |
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WidthAndColor WaC_Selected_Object = {2.0 , 1.0 , 1.0 , 0.0 , 1.0}; |
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std::vector<IdAndWidthAndColor*> WaC_SimTracks; |
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std::vector<IdAndWidthAndColor*> WaC_RecoTracks; |
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FROG_ReadCards* Card; |
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//void DrawTrack(MySimTrack* track, MySimVertex* vertex1, MySimVertex* vertex2); |
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void reshape (int w, int h); |
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void display(); |
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void defineColorForSimTrack(int i); |
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void init(); |
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void LoadCard(const char* inputCard ); |
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void gl_select(int x, int y); |
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void list_hits(GLint hits, GLuint *names); |