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Comparing UserCode/FastOpenGlDisplayer/soft/main.h (file contents):
Revision 1.2 by querten, Tue Apr 15 16:16:49 2008 UTC vs.
Revision 1.44 by querten, Wed Jul 23 15:31:02 2008 UTC

# Line 1 | Line 1
1  
2 < // SimEvent.h: interface for the SimEvent class.
2 > // main.h
3   //
4   //////////////////////////////////////////////////////////////////////
5  
6   #ifndef _MAIN_H__
7   #define _MAIN_H__
8  
9 + #define FROG_VERSION 1.05
10 + #define FROG_AUTHORLIST "Loic.Quertenmont@uclouvain.be\nVincent.Roberfroid@uclouvain.be"
11  
12   #ifdef linux
13   #include <GL/gl.h>
14   #include <GL/glu.h>
15 < #include "../interface/glut.h"
16 < #else
17 < #define _CRT_SECURE_NO_DEPRECATE 1
16 < #include <windows.h>
15 > #include "Includes/GLUT/glut.h"
16 > #else
17 > #include <windows.h>
18   #include <gl/gl.h>
19   #include <gl/glu.h>
20   #include <gl/glut.h>
# Line 22 | Line 23
23   #pragma comment (lib,"opengl32.lib")
24   #pragma comment (lib,"glut.lib")
25   #pragma comment (lib,"glut32.lib")
26 + #pragma comment (lib,"Includes/CURL/Lib/libcurl.lib")
27   #endif
28  
29 + bool SCREENSAVER = false;
30 +
31 + #include <time.h>
32 + time_t start;
33 + time_t end;
34 +
35   #include <stdio.h>
36   #include <math.h>
37  
38 < #include "../interface/SimEvent.h"
39 < #include "../interface/Geometry.h"
38 > #include "Includes/FROG/FROG_Objects.h"
39 > #include "Includes/FROG/FROG_Events.h"
40 > #include "Includes/FROG/FROG_Geometry.h"
41 >
42 > #include "Includes/FROG/FROG_Font.h"
43 > #include "Includes/FROG/FROG_Element_Tools.h"
44 >
45 > #include "Includes/FROG/FROG_Logo.h"
46 > #include "Includes/FROG/FROG_Texture.h"
47 > #include "Includes/FROG/FROG_ReadCards.h"
48 > #include "Includes/FROG/FROG_Camera.h"
49 > #include "Includes/FROG/FROG_Net.h"
50 > #include "Includes/FROG/FROG_Net_Tools.h"
51 > #include "Includes/FROG/FROG_View_Tools.h"
52 >
53 > FROG_Font* frog_Font;
54 > FROG_Font* frog_Font_10;
55 > FROG_ReadCards* Card;
56 > FROG_Objects_Extended* frogObjects_;
57 >
58 > std::vector<FROG_View*> ActiveViews;
59 > FROG_View_Screen* ViewScreen;
60 > FROG_View* ViewMain;
61 >
62 > unsigned int shadowMapTexture;
63  
33 #include "DrawPrimitive.h"
34 #include "ScreenShot.h"
35 #include "Logo.h"
36 #include "Texture.h"
37 #include "ReadCards.h"
38 #include "FROG_Struct.h"
64  
65   int SAVE_WINDOW_W = 800;
66   int SAVE_WINDOW_H = 600;
67   int SAVE_WINDOW_X = 10;
68   int SAVE_WINDOW_Y = 10;
69  
45 bool FULLSCREEN = false;
46 int WINDOW_WIDTH = 800;
47 int WINDOW_HEIGHT = 600;
48 int SCREENSHOT = 0;
49
50 float CAM_R  = 700;
51 float CAM_tx = 0.0;
52 float CAM_ty = 0.0;
70  
54 int CMS_TRACKER_RADIUS = 129;
55 int CMS_TRACKER_LENGTH = 280;
71  
57 int TRACKING_RADIUS = 129;//295;
58 int TRACKING_LENGTH = 280;//645;
72  
73 < float PT_CUTOFF = 1.0;
73 > bool  FULLSCREEN        = false;
74 > int   WINDOW_WIDTH      = 800;
75 > int   WINDOW_HEIGHT     = 600;
76 > int   SCREENSHOT        = 0;
77 > char SCREENSHOT_FORMAT[255] = {"png"};
78  
79 + int TEMP_I = 0;
80   bool MouseStates[3];
81  
64 std::vector<GLuint> theSimTracks;
65 GLuint theGeomTracker[6];
66 GLuint theGeomTrackerInEvent;
67 GLuint theGeomEcal[3];
68 GLuint theGeomEcalInEvent;
69 GLuint theGeomHcal[4];
70 GLuint theGeomHcalInEvent;
71
82   GLuint LogoTexture;
83 + GLuint LogoTxtTexture;
84 +
85 + std::string inputVisFile;
86 + std::string inputVisFileFromCard;
87 + std::vector<std::string> inputGeom;
88  
89 < double t = 0;
89 > // MultiThreading Variables
90 > #ifdef linux
91 >   pthread_t Thread_H;
92 > #else
93 >   HANDLE Thread_H   = NULL;
94 >   DWORD  Thread_Id  = 0;
95 > #endif
96 > bool   Thread_Run = false;
97  
76 std::string inputVisFile = "MinBias.vis";
98  
78 MySimEvent*  event;
79 MySimEvents* events;
99  
100 < Geometry* geom;
100 > int updateVisFileTime = -1;
101  
102 + FROG_Events* events;
103 + FROG_Element_Event* event;
104  
105 < bool  mPSimHit   = false;
85 < bool  mSimTrack  = true;
86 < bool  mSimVertex = true;
87 < bool  mRecoTrack = true;
88 < bool  mRecoEcalHit = true;
89 < bool  mRecoHcalHit = true;
105 > FROG_Geometry* geom;
106  
107 < char gTracker   = 0;
108 < char gEcal      = 0;
93 < char gHcal      = 0;
107 > char gSim       = 0;
108 > char gReco      = 15;
109  
110 < int   mTrackI   = -1;
110 > unsigned int mCLicked_DetId = (unsigned int) -1;
111 > bool mDisplayMother  = false;
112   bool mLoading   = true;
113   int  mLoading_I = 0;
114  
115   int eventNumber = 0;
116  
117   bool  mHelpScreen= false;
118 < bool  mRotate    = true;
119 < float mDt                = 0.005f;
118 >
119 > bool stateChanged = false;
120 >
121 > bool print_FrameWork = false;
122 >
123 > float BackGround_Color[4] = {0.0 , 0.0 , 0.0 , 1.0};
124 > float Txt_Color[4]        = {0.0 , 1.0 , 1.0 , 1.0};
125 > float Framework_Color[4]  = {1.0 , 0.5 , 1.0 , 0.3};
126 > float Framework_Thickness =  1.0;
127 > float ZAxis_Color[4]      = {1.0 , 0.5 , 1.0 , 0.3};
128 > float ZAxis_Thickness     =  3;
129  
130  
106 GLint Menu_Geom_Tracker = 0;
107 GLint Menu_Geom_Ecal    = 0;
108 GLint Menu_Geom_Hcal    = 0;
109 GLint Menu_Geom         = 0;
110 GLint Menu_SimEvent     = 0;
111 GLint Menu_RecoEvent    = 0;
112 GLint Menu_Main         = 0;
113
114 WidthAndColor WaC_BackGround        = {1.0 , 0.0 , 1.0 , 0.0 , 1.0};
115 WidthAndColor WaC_Txt               = {1.0 , 0.0 , 1.0 , 1.0 , 1.0};
116 WidthAndColor WaC_CMS_Framework     = {1.0 , 1.0 , 0.5 , 1.0 , 0.3};
117 WidthAndColor WaC_LHC_Axis          = {3.0 , 1.0 , 0.5 , 1.0 , 0.3};
118 WidthAndColor WaC_Default_SimTrack  = {2.0 , 0.0 , 1.0 , 1.0 , 1.0};
119 WidthAndColor WaC_Selected_SimTrack = {2.0 , 1.0 , 1.0 , 0.0 , 1.0};
131  
121 void DrawTrack(MySimTrack* track, MySimVertex* vertex1, MySimVertex* vertex2);
132   void reshape (int w, int h);
133   void display();
134 < void initGeomTracker();
135 < void initGeomTrackerInEvent();
136 < void initGeomEcal();
127 < void initGeomEcalInEvent();
128 < void initGeomHcal();
129 < void initGeomHcalInEvent();
130 < void initSimTrack();
131 < void init();
132 < void menu_callback(int value);
133 < void menu_create();
134 > void display2();
135 > void displaytext();
136 >
137   void LoadCard(const char* inputCard );
138 + void gl_select(int x, int y);
139 + void list_hits(GLint hits, GLuint *names);
140 +
141 +
142 + void updateEventsFile();
143 +
144  
145   #endif
146  

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