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#ifndef _MAIN_H__ |
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#define _MAIN_H__ |
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#define FROG_VERSION 1.077 |
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#define FROG_VERSION 1.106 |
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#define FROG_AUTHORLIST "Loic.Quertenmont@cern.ch\nVincent.Roberfroid@cern.ch" |
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#include "Includes/GL/glew.h" |
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#include <GL/gl.h> |
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#include <GL/glu.h> |
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#include "Includes/GLUT/glut.h" |
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#elif macos |
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#include "Includes/GL/glxew.h" |
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#include <OpenGL/gl.h> |
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#include <OpenGL/glu.h> |
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#include <GLUT/glut.h> |
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#else |
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#include <windows.h> |
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#include <atlconv.h> |
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#include "Includes/GL/wglew.h" |
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#include <gl/gl.h> |
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#include <gl/glu.h> |
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#pragma comment (lib,"glut.lib") |
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#pragma comment (lib,"glut32.lib") |
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#pragma comment (lib,"Includes/CURL/Lib/libcurl.lib") |
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#pragma comment (lib,"Includes/ZLIB/Lib/zdll.lib") |
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#endif |
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bool SCREENSAVER = false; |
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bool SHOOTER = false; |
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#include <time.h> |
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time_t start; |
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std::vector<FROG_View*> ActiveViews; |
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FROG_View_Screen* ViewScreen; |
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FROG_View* ViewMain; |
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unsigned int shadowMapTexture; |
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FROG_View_Menu* ViewMenu; |
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int SAVE_WINDOW_W = 800; |
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int SAVE_WINDOW_H = 600; |
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GLuint LogoTexture; |
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GLuint LogoTxtTexture; |
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std::string inputConfig = "config.txt"; |
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std::string inputVisFile; |
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std::string inputVisFileFromCard; |
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std::vector<std::string> inputGeom; |
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// MultiThreading Variables |
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#ifdef linux |
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pthread_t Thread_H; |
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#elif macos |
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pthread_t Thread_H; |
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#else |
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HANDLE Thread_H = NULL; |
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DWORD Thread_Id = 0; |
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#endif |
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bool Thread_Run = false; |
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float SelectedObject_color[4] = {1,1,1,1}; |
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int SelectedObject_Counter = 0; |
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//bool SelectedObject_DrawFlag = true; |
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bool Geometry_WireFrame = false; |
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int updateVisFileTime = -1; |
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char gSim = 0; |
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char gReco = 15; |
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unsigned int mCLicked_DetId = (unsigned int) -1; |
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//unsigned int mCLicked_DetId = (unsigned int) -1; |
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bool mDisplayMother = false; |
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bool mLoading = true; |
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int mLoading_I = 0; |
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bool mEventChanging = true; |
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unsigned int mAutomaticShooter_LastEvent = 0; |
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bool mAutomaticShooter = false; |
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int eventNumber = 0; |
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int eventTime = 5; |
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void reshape (int w, int h); |
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void display(); |
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void display2(); |
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void displayForScreenShot(); |
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void displaytext(); |
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void LoadCard(const char* inputCard ); |