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// SimEvent.h: interface for the SimEvent class. |
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// main.h |
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// |
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////////////////////////////////////////////////////////////////////// |
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#ifndef _MAIN_H__ |
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#define _MAIN_H__ |
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#define FROG_VERSION 1.105 |
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#define FROG_AUTHORLIST "Loic.Quertenmont@cern.ch\nVincent.Roberfroid@cern.ch" |
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|
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#include "Includes/GL/glew.h" |
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#ifdef linux |
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#include "Includes/GL/glxew.h" |
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#include <GL/gl.h> |
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#include <GL/glu.h> |
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#include "Includes/GLUT/glut.h" |
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#include <ext/hash_map> |
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using namespace __gnu_cxx; |
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typedef hash_map<unsigned int, char*, hash<unsigned int>, equal_to<unsigned int> > HASH_Map; |
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#include "Includes/GLUT/glut.h" |
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#elif macos |
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#include "Includes/GL/glxew.h" |
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#include <OpenGL/gl.h> |
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#include <OpenGL/glu.h> |
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#include <GLUT/glut.h> |
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#else |
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#include <windows.h> |
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#include <windows.h> |
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#include <atlconv.h> |
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#include "Includes/GL/wglew.h" |
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#include <gl/gl.h> |
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#include <gl/glu.h> |
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#include <gl/glut.h> |
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#include <gl/glut.h> |
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#pragma comment (lib,"glaux.lib") |
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#pragma comment (lib,"glu32.lib") |
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#pragma comment (lib,"opengl32.lib") |
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#pragma comment (lib,"glut.lib") |
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#pragma comment (lib,"glut32.lib") |
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#pragma comment (lib,"Includes/CURL/Lib/libcurl.lib") |
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#pragma comment (lib,"Includes/ZLIB/Lib/zdll.lib") |
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#include <hash_map> |
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using namespace stdext; |
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typedef hash_map<unsigned int, char*, hash_compare<unsigned int, std::less<unsigned int> > > HASH_Map; |
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#endif |
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bool SCREENSAVER = false; |
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HASH_Map test; |
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bool SHOOTER = false; |
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#include <time.h> |
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time_t start; |
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#include "Includes/FROG/FROG_Events.h" |
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#include "Includes/FROG/FROG_Geometry.h" |
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#include "Includes/FROG/FROG_Fonts.h" |
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#include "Includes/FROG/FROG_Element_Tools.h" |
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#include "Includes/FROG/Logo.h" |
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#include "Includes/FROG/Texture.h" |
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#include "Includes/FROG/FROG_Texture.h" |
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#include "Includes/FROG/FROG_ReadCards.h" |
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#include "Includes/FROG/FROG_Struct.h" |
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#include "Includes/FROG/FROG_Camera.h" |
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#include "Includes/FROG/FROG_Net.h" |
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#include "Includes/FROG/FROG_Net_Tools.h" |
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#include "Includes/FROG/FROG_View_Tools.h" |
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FROG_Fonts* Fonts; |
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FROG_ReadCards* Card; |
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FROG_Objects_Extended* frogObjects_; |
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std::vector<FROG_View*> ActiveViews; |
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FROG_View_Screen* ViewScreen; |
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FROG_View* ViewMain; |
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FROG_View_Menu* ViewMenu; |
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int SAVE_WINDOW_W = 800; |
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int SAVE_WINDOW_H = 600; |
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int WINDOW_WIDTH = 800; |
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int WINDOW_HEIGHT = 600; |
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int SCREENSHOT = 0; |
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char* SCREENSHOT_FORMAT = new char[255]; |
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char SCREENSHOT_FORMAT[255] = {"png"}; |
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int TEMP_I = 0; |
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FROG_Camera Cam; |
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int TEMP_I = 0; |
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bool MouseStates[3]; |
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GLuint LogoTexture; |
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GLuint LogoTxtTexture; |
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double t = 0; |
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std::string inputVisFile; |
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std::string inputVisFileFromCard; |
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std::vector<std::string> inputGeom; |
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// MultiThreading Variables |
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#ifdef linux |
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pthread_t Thread_H; |
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#elif macos |
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pthread_t Thread_H; |
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#else |
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HANDLE Thread_H = NULL; |
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DWORD Thread_Id = 0; |
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#endif |
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bool Thread_Run = false; |
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float SelectedObject_color[4] = {1,1,1,1}; |
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int SelectedObject_Counter = 0; |
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//bool SelectedObject_DrawFlag = true; |
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int updateVisFileTime = -1; |
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FROG_Events* events; |
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char gSim = 0; |
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char gReco = 15; |
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unsigned int mCLicked_DetId = (unsigned int) -1; |
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//unsigned int mCLicked_DetId = (unsigned int) -1; |
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bool mDisplayMother = false; |
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bool mLoading = true; |
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int mLoading_I = 0; |
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bool mEventChanging = true; |
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unsigned int mAutomaticShooter_LastEvent = 0; |
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bool mAutomaticShooter = false; |
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int eventNumber = 0; |
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int eventTime = 5; |
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bool mHelpScreen= false; |
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bool mRotate = true; |
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bool stateChanged = false; |
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float mDt = 0.005f; |
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bool print_FrameWork = false; |
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WidthAndColor WaC_BackGround = {1.0 , 0.0 , 1.0 , 0.0 , 1.0}; |
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WidthAndColor WaC_Txt = {1.0 , 0.0 , 1.0 , 1.0 , 1.0}; |
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WidthAndColor WaC_CMS_Framework = {1.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_LHC_Axis = {3.0 , 1.0 , 0.5 , 1.0 , 0.3}; |
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WidthAndColor WaC_Selected_Object = {2.0 , 1.0 , 1.0 , 0.0 , 1.0}; |
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FROG_ReadCards* Card; |
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float BackGround_Color[4] = {0.0 , 0.0 , 0.0 , 1.0}; |
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float Txt_Color[4] = {0.0 , 1.0 , 1.0 , 1.0}; |
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float Framework_Color[4] = {1.0 , 0.5 , 1.0 , 0.3}; |
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float Framework_Thickness = 1.0; |
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float ZAxis_Color[4] = {1.0 , 0.5 , 1.0 , 0.3}; |
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float ZAxis_Thickness = 3; |
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void reshape (int w, int h); |
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void display(); |
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void display2(); |
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void displayForScreenShot(); |
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void displaytext(); |
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void LoadCard(const char* inputCard ); |
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void gl_select(int x, int y); |
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void list_hits(GLint hits, GLuint *names); |
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char* get_char_ptr(const std::string& str); |
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void* DownLoadFile(void* inputFile); |
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void AutomaticEventChanging (int Extra); |
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void updateEventsFile(); |
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