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1 | #ifndef EventObj_H | |
2 | #define EventObj_H | |
3 | < | struct EventObj { |
3 | > | #include "TObject.h" |
4 | > | |
5 | > | struct EventObj : public TObject { |
6 | unsigned int bx,id,lumi,run; | |
7 | + | ULong64_t time, orbit; |
8 | + | ClassDef(EventObj,1) |
9 | }; | |
10 | #endif |
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