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root/cvsroot/UserCode/MitAna/DataTree/interface/BaseVertex.h
Revision: 1.8
Committed: Fri Sep 25 08:38:34 2009 UTC (15 years, 7 months ago) by loizides
Content type: text/plain
Branch: MAIN
CVS Tags: Mit_032, Mit_031, Mit_025c_branch2, Mit_025c_branch1, Mit_030, Mit_029c, Mit_029b, Mit_030_pre1, Mit_029a, Mit_029, Mit_029_pre1, Mit_028a, Mit_025c_branch0, Mit_028, Mit_027a, Mit_027, Mit_026, Mit_025e, Mit_025d, Mit_025c, Mit_025b, Mit_025a, Mit_025, Mit_025pre2, Mit_024b, Mit_025pre1, Mit_024a, Mit_024, Mit_023, Mit_022a, Mit_022, Mit_020d, TMit_020d, Mit_020c, Mit_021, Mit_021pre2, Mit_021pre1, Mit_020b, Mit_020a, Mit_020, Mit_020pre1, Mit_018, Mit_017, Mit_017pre3, Mit_017pre2, Mit_017pre1, Mit_016, Mit_015b, Mit_015a, Mit_015, Mit_014e, Mit_014d, Mit_014c, Mit_014b, Mit_014a, Mit_014, Mit_014pre3, Mit_014pre2, Mit_014pre1, Mit_013d, Mit_013c, Mit_013b, Mit_013a, Mit_013, Mit_013pre1, Mit_012i, Mit_012h, Mit_012g, Mit_012f, Mit_012e, Mit_012d, Mit_012c, Mit_012b, Mit_012a, Mit_012, Mit_011a, HEAD
Branch point for: Mit_025c_branch
Changes since 1.7: +2 -2 lines
Log Message:
Docu

File Contents

# User Rev Content
1 bendavid 1.1 //--------------------------------------------------------------------------------------------------
2 loizides 1.8 // $Id: BaseVertex.h,v 1.7 2009/03/20 18:23:27 loizides Exp $
3 bendavid 1.1 //
4     // BaseVertex
5     //
6 loizides 1.8 // Base vertex class implemented as holding a 3d vector as a point in space including errors.
7 bendavid 1.1 //
8     // Authors: J.Bendavid
9     //--------------------------------------------------------------------------------------------------
10    
11     #ifndef MITANA_DATATREE_BASEVERTEX_H
12     #define MITANA_DATATREE_BASEVERTEX_H
13    
14 loizides 1.6 #include "MitCommon/DataFormats/interface/Vect3.h"
15 bendavid 1.1 #include "MitAna/DataTree/interface/DataObject.h"
16    
17     namespace mithep
18     {
19     class BaseVertex : public DataObject
20     {
21     public:
22     BaseVertex() :
23 loizides 1.5 fXErr(0), fYErr(0), fZErr(0) {}
24 bendavid 1.1 BaseVertex(Double_t x, Double_t y, Double_t z) :
25 loizides 1.5 fPosition(x,y,z), fXErr(0), fYErr(0), fZErr(0) {}
26 bendavid 1.1 BaseVertex(Double_t x, Double_t y, Double_t z, Double_t xErr, Double_t yErr, Double_t zErr) :
27     fPosition(x,y,z), fXErr(xErr), fYErr(yErr), fZErr(zErr) {}
28     BaseVertex(const ThreeVector &pos) :
29 loizides 1.5 fPosition(pos), fXErr(0), fYErr(0), fZErr(0) {}
30 bendavid 1.1
31 loizides 1.3 EObjType ObjType() const { return kBaseVertex; }
32 loizides 1.6 const ThreeVector Position() const { return fPosition.V(); }
33 bendavid 1.1 Double_t X() const { return fPosition.X(); }
34 loizides 1.3 Double_t XErr() const { return fXErr; }
35 bendavid 1.1 Double_t Y() const { return fPosition.Y(); }
36 loizides 1.3 Double_t YErr() const { return fYErr; }
37 bendavid 1.1 Double_t Z() const { return fPosition.Z(); }
38 loizides 1.3 Double_t ZErr() const { return fZErr; }
39 bendavid 1.1 void SetErrors(Double_t xErr, Double_t yErr, Double_t zErr);
40     void SetPosition(const ThreeVector &pos) { fPosition = pos; }
41     void SetPosition(Double_t x, Double_t y, Double_t z);
42    
43     protected:
44 loizides 1.6 Vect3 fPosition; //point in space
45     Double32_t fXErr; //[0,0,14]error in x
46     Double32_t fYErr; //[0,0,14]error in y
47     Double32_t fZErr; //[0,0,14]error in z
48 bendavid 1.1
49 loizides 1.3 ClassDef(BaseVertex, 1) // Base vertex class
50 bendavid 1.1 };
51     }
52    
53     //--------------------------------------------------------------------------------------------------
54     inline void mithep::BaseVertex::SetErrors(Double_t xErr, Double_t yErr, Double_t zErr)
55     {
56     // Set uncertainties on vertex position.
57    
58     fXErr = xErr;
59     fYErr = yErr;
60     fZErr = zErr;
61     }
62    
63     //--------------------------------------------------------------------------------------------------
64     inline void mithep::BaseVertex::SetPosition(Double_t x, Double_t y, Double_t z)
65     {
66     // Set vertex position.
67    
68     fPosition.SetXYZ(x,y,z);
69     }
70     #endif