58 |
|
{ |
59 |
|
// Add trigger objects corresponding to trigger id. |
60 |
|
|
61 |
< |
const BitMask256 &ba = fTrigBitsAnd.at(tid); |
62 |
< |
const BitMask256 &bm = fTrigBitsCmp.at(tid); |
61 |
> |
const BitMask1024 &ba = fTrigBitsAnd.at(tid); |
62 |
> |
const BitMask1024 &bm = fTrigBitsCmp.at(tid); |
63 |
|
for (UInt_t i=0; i<bm.Size(); ++i) { |
64 |
|
if (ba.TestBit(i)==0 && !fIgnoreBits) |
65 |
|
continue; // not an active trigger bit |
109 |
|
( runNumber<firstRun || runNumber>lastRun ) ) |
110 |
|
continue; |
111 |
|
|
112 |
< |
BitMask256 tmask; //trigger mask |
113 |
< |
BitMask256 amask; //bitand mask |
112 |
> |
BitMask1024 tmask; //trigger mask |
113 |
> |
BitMask1024 amask; //bitand mask |
114 |
|
TString names(fTrigNames.at(i).first.c_str()); |
115 |
|
|
116 |
|
TObjArray *arr = names.Tokenize("&"); |
170 |
|
fBitsDone.Clear(); |
171 |
|
Bool_t accept = kFALSE; |
172 |
|
for (UInt_t i = 0; i<fTrigBitsAnd.size(); ++i) { |
173 |
< |
BitMask256 bitmask(fBits->Get()); |
173 |
> |
BitMask1024 bitmask(fBits->Get()); |
174 |
|
bitmask &= fTrigBitsAnd.at(i); |
175 |
|
if (bitmask==fTrigBitsCmp.at(i)) { |
176 |
|
accept = kTRUE; |