1 |
loizides |
1.1 |
//--------------------------------------------------------------------------------------------------
|
2 |
loizides |
1.2 |
// $Id: BasePartAction.h,v 1.1 2008/07/29 13:16:22 loizides Exp $
|
3 |
loizides |
1.1 |
//
|
4 |
|
|
// BasePartAction
|
5 |
|
|
//
|
6 |
|
|
// This abstract base class has been created to help people with recursive descent of a Particle
|
7 |
|
|
// Decay Graph. Instead of writing a recursive subroutine or member function, define a subclass of
|
8 |
|
|
// this class. The subclass should provide a handler for both decay particles and stable particles.
|
9 |
|
|
//
|
10 |
|
|
// Recursion occurs when a client invokes:
|
11 |
|
|
//
|
12 |
|
|
// DecayPart *particle;
|
13 |
|
|
// particle = ....
|
14 |
|
|
// particle->doAction(Action);
|
15 |
|
|
//
|
16 |
|
|
// Then, the handle functions are called once per particle as the action is passed up or down the
|
17 |
|
|
// Particle Decay Graph. A non-recursive action has also been implemented.
|
18 |
|
|
//
|
19 |
loizides |
1.2 |
// Authors: C.Paus
|
20 |
loizides |
1.1 |
//--------------------------------------------------------------------------------------------------
|
21 |
|
|
|
22 |
|
|
#ifndef MITEDM_BASEPARTACTION_H
|
23 |
|
|
#define MITEDM_BASEPARTACTION_H
|
24 |
|
|
|
25 |
|
|
namespace mitedm
|
26 |
|
|
{
|
27 |
|
|
class BasePart;
|
28 |
|
|
class DecayPart;
|
29 |
|
|
class StablePart;
|
30 |
|
|
|
31 |
|
|
class BasePartAction
|
32 |
|
|
{
|
33 |
|
|
public:
|
34 |
|
|
// Define the type of the action
|
35 |
|
|
enum ActionType { BottomUp, TopDown, NonRecursive };
|
36 |
|
|
|
37 |
|
|
// Constructor
|
38 |
|
|
BasePartAction(ActionType aType);
|
39 |
|
|
|
40 |
|
|
// Destructor
|
41 |
|
|
virtual ~BasePartAction();
|
42 |
|
|
|
43 |
|
|
// Handle Generic Particles
|
44 |
|
|
virtual void doAction(const BasePart* part);
|
45 |
|
|
|
46 |
|
|
// Handle Decaying Particles
|
47 |
|
|
virtual void doAction(const DecayPart* part) = 0;
|
48 |
|
|
|
49 |
|
|
// Handle Stable Particles
|
50 |
|
|
virtual void doAction(const StablePart* part) = 0;
|
51 |
|
|
|
52 |
|
|
// Recursion level
|
53 |
|
|
void incLevel () { level_++; }
|
54 |
|
|
void decLevel () { level_--; }
|
55 |
|
|
int getLevel () const { return level_; }
|
56 |
|
|
ActionType getActionType() const { return actionType_; }
|
57 |
|
|
|
58 |
|
|
private:
|
59 |
|
|
// What type of action
|
60 |
|
|
ActionType actionType_;
|
61 |
|
|
// Remember how deep we are in there
|
62 |
|
|
int level_;
|
63 |
|
|
};
|
64 |
|
|
}
|
65 |
|
|
#endif
|