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#include "TCTau.h"
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#include <iostream>
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TCTau::TCTau() {
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}
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TCTau::~TCTau() {
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}
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TVector3 TCTau::PositionFromTrack() const {
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return _positionFromLeadTrack;
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}
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TVector3 TCTau::PositionFromTau() const {
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return _positionFromTauObject;
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}
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void TCTau::SetPositionFromTau(float x, float y, float z) {
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TVector3 p(x, y, z);
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_positionFromTauObject = p;
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}
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void TCTau::SetPositionFromTrack(float x, float y, float z) {
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TVector3 p(x, y, z);
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_positionFromLeadTrack = p;
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}
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