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#ifndef l1menu_RegisterTriggerMacro_h
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#define l1menu_RegisterTriggerMacro_h
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#include "l1menu/TriggerTable.h"
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/* Macro that registers the ITrigger subclass named in the trigger table.
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*
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* This macro works by creating a new class called <triggername>Factory that calls TriggerTable::registerTrigger()
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* in its constructor. It also has a static method that creates an instance of the ITrigger subclass, this is the
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* function pointer that is supplied to the TriggerTable.
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*
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* A single instance of the <triggername>Factory is instantiated at global scope (within whatever namespace the
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* macro was called in) so that the trigger will be registered before control passes to main, or whatever the user
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* entry point is.
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*/
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#define DEFINE_TRIGGER_FACTORY( NAME ) class NAME##Factory \
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{ \
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public: \
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NAME##Factory( void (*pFunction)()=NULL ) \
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{ \
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NAME temporaryInstance; \
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TriggerTable::instance().registerTrigger( temporaryInstance.name(), temporaryInstance.version(), (&this->createTrigger) ); \
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if( pFunction ) (*pFunction)(); \
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} \
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static std::unique_ptr<l1menu::ITrigger> createTrigger() \
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{ \
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return std::unique_ptr<l1menu::ITrigger>(new NAME); \
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} \
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}; \
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#define REGISTER_TRIGGER( NAME ) DEFINE_TRIGGER_FACTORY( NAME ) \
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NAME##Factory NAME##FactoryOnlyInstance;
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#define REGISTER_TRIGGER_AND_CUSTOMISE( NAME, CUSTOM_FUNCTION_POINTER ) DEFINE_TRIGGER_FACTORY( NAME ) \
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NAME##Factory NAME##FactoryOnlyInstance( CUSTOM_FUNCTION_POINTER );
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#endif
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