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#include "l1menu/L1TriggerDPGEvent.h"
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#include "l1menu/ITrigger.h"
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#include "UserCode/L1TriggerUpgrade/interface/L1AnalysisDataFormat.h"
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namespace l1menu
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{
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class L1TriggerDPGEventPrivateMembers
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{
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public:
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L1Analysis::L1AnalysisDataFormat rawEvent;
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bool physicsBits[128];
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float weight;
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};
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}
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l1menu::L1TriggerDPGEvent::L1TriggerDPGEvent() : pImple_( new L1TriggerDPGEventPrivateMembers )
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{
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pImple_->weight=1;
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}
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l1menu::L1TriggerDPGEvent::L1TriggerDPGEvent( const L1TriggerDPGEvent& otherEvent ) : pImple_( new L1TriggerDPGEventPrivateMembers(*otherEvent.pImple_) )
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{
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// No operation besides the initialiser list
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}
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l1menu::L1TriggerDPGEvent::L1TriggerDPGEvent( L1TriggerDPGEvent&& otherEvent ) noexcept : pImple_( std::move(otherEvent.pImple_) )
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{
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// No operation besides the initialiser list
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}
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l1menu::L1TriggerDPGEvent& l1menu::L1TriggerDPGEvent::operator=( const L1TriggerDPGEvent& otherEvent )
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{
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*pImple_=*otherEvent.pImple_;
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return *this;
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}
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l1menu::L1TriggerDPGEvent& l1menu::L1TriggerDPGEvent::operator=( L1TriggerDPGEvent&& otherEvent ) noexcept
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{
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pImple_=std::move(otherEvent.pImple_);
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return *this;
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}
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l1menu::L1TriggerDPGEvent::~L1TriggerDPGEvent()
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{
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// No operation
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}
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L1Analysis::L1AnalysisDataFormat& l1menu::L1TriggerDPGEvent::rawEvent()
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{
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return pImple_->rawEvent;
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}
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const L1Analysis::L1AnalysisDataFormat& l1menu::L1TriggerDPGEvent::rawEvent() const
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{
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return pImple_->rawEvent;
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}
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bool* l1menu::L1TriggerDPGEvent::physicsBits()
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{
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return pImple_->physicsBits;
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}
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const bool* l1menu::L1TriggerDPGEvent::physicsBits() const
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{
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return pImple_->physicsBits;
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}
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bool l1menu::L1TriggerDPGEvent::passesTrigger( const l1menu::ITrigger& trigger ) const
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{
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// This is an IEvent method, but ITrigger has a method that can
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// handle L1TriggerDPGEvent concrete objects, so call that
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// reflexively.
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return trigger.apply( *this );
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}
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float l1menu::L1TriggerDPGEvent::weight() const
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{
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return pImple_->weight;
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}
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